INITIATIVE Modifier |
+3 |
= |
+3 |
+ |
+0 |
|
TOTAL |
|
DEX MODIFIER |
|
MISC MODIFIER |
BASE ATTACK Bonus |
+12/+7/+2
|
|
| SKILLS
|
| Name | Abb | Rnk | Tot | Name | Abb | Rnk | Tot | Name | Abb | Rnk | Tot |
| Balance | DEX | 2.0 | 5 | Jump | STR | 4.0 | 10 | Repair | INT | 9.0 | 9 | | Climb | STR | 4.0 | 8 | Knowledge (Physical Sciences) | INT | 2.0 | 6 | Tumble | DEX | 2.0 | 7 | | Computer Use | INT | 8.0 | 12 | Knowledge (Tactics) | INT | 8.0 | 8 |
|
| SPECIAL ABILITIES |
| Damage Threshold 17, Evasion, Extreme Weight, Fast Ability Healing, Fast Healing, Flying Kick, Fortification, Fugue, Hot Running, Immune to disease and poison, Improved Critical (Glock 17), Iron Fist (one attack), Living Weapon 1d8, Planned Obsolesence, Retrain[Protocol], Stasis, Tactical Aid, Weapon Specialization (Glock 17) |
| FEATS |
| Acrobatic, Advanced Firearms Proficiency, Combat Martial Arts, Combat Reflexes, Defensive Martial Arts, Dodge, Endurance, Improved Damage Threshold, Personal Firearms Proficiency, Renown, Simple Weapons Proficiency, Weapon Focus (Glock 17) |
| PROFICIENCIES |
AKM/AK-47, Barrett Light Fifty, Beretta 92F, Beretta 93R, Beretta M3P, Brass Knuckles, Browning BPS, Cleaver, Club, Cold Double Eagle, Colt M1911, Colt Python, Crossbow, Derringer, Desert Eagle, Flamethrower, Glock 17, Glock 20, HK G3, HK MP5, HK MPK, HK PSG1, Javelin, Knife, M16A2, M4 Carbine, MAC Ingram M10, Metal Baton, Mossberg, Pathfinder, Pepper Spray, Pistol Whip, Remington 700, Rifle Butt, Ruger Service-Six, S and W M29, SITES M9, Sap, Sawed-Off Shotgun, Skorpion, Steyr AUG, Stun Gun, TEC-9, Taser, Tonfa, Uzi, Walther PPK, Whip, Winchester 94
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