| WEIGHT
ALLOWANCE |
| Light |
58.0 |
Medium |
116.0 |
Heavy |
175.0 |
|
| PROFICIENCIES |
Axe (Throwing), Battleaxe,
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Crossbow
(Repeating Heavy), Crossbow (Repeating Light), Dagger, Dagger
(Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet
(Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme,
Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow,
Longspear, Longsword, Mace, Mace (Heavy), Mace (Light), Mind-blade,
Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur,
Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash
(Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Energy
Missile), Spells(Ray), Spells(Touch), Spiked Armor, Sword
(Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe
(Dwarven/Martial), Warhammer
|
| SPECIAL ABILITIES |
| Evasion (Ex), Hide in
Plain Sight (Su), Improved Uncanny Dodge (can't be flanked except by
a rogue of 11 level), Sneak Attack +3d6, Trap Sense (Ex) +1,
Trapfinding |
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency (Heavy) |
When you wear a type of armor
with which you are proficient, the armor check penalty for that
armor applies only to Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Light) |
When you wear a type of armor
with which you are proficient, the armor check penalty for that
armor applies only to Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Medium) |
When you wear a type of armor
with which you are proficient, the armor check penalty for that
armor applies only to Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Pick Pocket, and Tumble checks. |
| Combat Reflexes |
You may make a number of
additional attacks of opportunity equal to your Dexterity
bonus. |
| Dodge |
During your action, you
designate an opponent and receive a +1 dodge bonus to Armor Class
against attacks from that opponent. |
| Martial Weapon Proficiency |
Choose a type of martial
weapon. You understand how to use that type of martial weapon in
combat. |
| Mobility |
You get a +4 dodge bonus to
Armor Class against attacks of opportunity caused when you move out
of or within a threatened area. |
| Shield Proficiency |
You can use a shield and take
only the standard penalties. |
| Simple Weapon Proficiency |
You make attack rolls with
simple weapons normally. |
| Tower Shield Proficiency |
You can use a tower shield and
suffer only the standard penalties. |
| Two Weapon Defense |
When wielding a double weapon
or two weapons (not including natural weapons or unarmed strikes),
you gain a +1 shield bonus to your AC. When you are fighting
defensively or using the total defense action, this shield bonus
increases to +2. |
| Two Weapon Fighting |
You can fight with a weapon in
each hand. You can make one extra attack each round with the second
weapon. |
| Weapon Finesse |
With a light weapon, rapier,
whip, or spiked chain made for a creature of your size category, you
may use your Dexterity modifier instead of your Strength modifier on
attack rolls. If you carry a shield, its armor check penalty applies
to your attack rolls. |
| Weapon Focus (Kukri) |
You gain a +1 bonus on all
attack rolls you make using the selected
weapon. | |